#include "WhyGraphics.h"

WhyGraphics::WhyGraphics() : currentPlatform(DIRECT3D)
{
}

void WhyGraphics::Initialize(HWND hwnd, int screenWidth, int screenHeight, bool isWindowed, bool vsync)
{
	d3d.InitDirect3D(hwnd, screenWidth, screenHeight, isWindowed, vsync);
}

void WhyGraphics::Shutdown()
{
	d3d.ShutdownDirect3D();
}